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| Technology |
Provides and Promotes |
| Handheld
Devices |
 | active learning |
 | collaborative learning |
 | just-in-time learning |
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Multimedia Applications and Projects |
 | self-expression and creativity |
 | student participation and active learning |
 | sense of ownership for artifacts |
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Content-based Software |
 | multi-modal learning by diverse learners |
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| The Web |
 | interactive tools (kinesthetic learners) |
 | graphics, videos, images (visual learners) |
 | video streaming (auditory/visual learners) |
 | reading and writing (textual learners) |
 | access to resources based on individual interests |
 | access to lessons and resources based on student
readiness |
 | access to surveys, lessons, and activities based on
learning styles |
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Web 2.0 |
 | Social networking |
 | Collaborative sharing |
 | Creating information |
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And studies show ...
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“Technology improves student performance
when the application directly supports the curriculum objectives being
assessed.” (In other words,
technology is most effective when integrated with curriculum content.)
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“Technology improves performance when the
application provides opportunities for student collaboration.”
(Studies show that paired and collaborative learning in conjunction with
technology enhances student performance.)
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“Technology improves performance when the
application adjusts for student ability and prior experience, and provides
feedback to the student and teacher about student performance or progress
with the application.” (This
finding supports the differentiated instruction practices of coaching and
mentoring as well as sharing responsibility for learning.)
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“Technology improves performance when the
application is integrated into the typical instructional day.”
(This finding supports classroom/content learning with technology as
opposed to lab learning with technology.)
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“Technology improves performance when the
application provides opportunities for students to design and implement
projects that extend the curriculum content being assessed by a particular
standardized test.”
(Student-created products, multimedia, and video streaming are examples of
how technology can extend curriculum content.)
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“Technology improves performance when used
in environments where teachers, the school community, and school and
district administrators support the use of technology.”
(Along with administrative support for technology, (1) integration of
technology with instruction, (2) professional development for teachers,
and (3) computer use at home /school with differentiated products and
student entry points combine to improve performance.)
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“Technology has
catapulted us into a knowledge-based global society.” Because of
technology, what students learn and how and when they learn is changing.
Sources:
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Center for
Applied Research in Educational Technology ―
http://caret.iste.org
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NCREL:
The EnGauge 21st Century Skills
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